Computer vision based interfaces for computer games
نویسنده
چکیده
Interacting with a computer game using only a simple web camera has seen a great deal of success in the computer games industry, as demonstrated by the numerous computer vision based games available for the Sony PlayStation 2 and PlayStation 3 game consoles. Computational efficiency is important for these human computer interaction applications, so for simple interactions a fast background subtraction approach is used that incorporates a new local descriptor which uses a novel temporal coding scheme that is much more robust to noise than the standard formulations. Results are presented that demonstrate the effect of using this method for code label stability. Detecting local image changes is sufficient for basic interactions, but exploiting high-level information about the player’s actions, such as detecting the location of the player’s head, the player’s body, or ideally the player’s pose, could be used as a cue to provide more complex interactions. Following an object detection approach to this problem, a combined detection and segmentation approach is explored that uses a face detection algorithm to initialise simple shape priors to demonstrate that good real-time performance can be achieved for face texture segmentation. Ultimately, knowing the player’s pose solves many of the problems encountered by simple local image feature based methods, but is a difficult and non-trivial problem. A detection approach is also taken to pose estimation: first as a binary class problem for human detection, and then as a multi-class problem for combined localisation and pose detection. For human detection, a novel formulation of the standard chamfer matching algorithm as an SVM classifier is proposed that allows shape template weights to be learnt automatically. This allows templates to be learnt directly from training data even in the presence of background and without the need to pre-process the images to extract their silhouettes. Good results are achieved when compared to a state of the art human detection classifier. For combined pose detection and localisation, a novel and scalable method of exploiting the edge distribution in aligned training images is presented to select the most potentially discriminative locations for local descriptors that allows a much higher space of descriptor configurations to be utilised efficiently. Results are presented that show competitive performance when compared to other combined localisation and pose detection methods. Dedicated to my parents and my family, to family Dahm, and to Susanne. In memory of Elke Dahm, and Winnie Smith.
منابع مشابه
Human Computer Interaction Using Vision-Based Hand Gesture Recognition
With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...
متن کاملHuman Computer Interaction Using Vision-Based Hand Gesture Recognition
With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...
متن کاملThe Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia
Background: Hemophilia is a chronic bleeding disease and can interfere with daily performance of children. These children require continuous training to prevent bleeding. Since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...
متن کاملThe Relationship Between Tendency to Computer Games and the Mental Health of Junior High School Students of Shahr-e Kord, Iran
Background and aims: Given that computer games have positive and negative functions and mayaffect the mental health of individuals, the present research aimed to study the relationship betweenthe tendency to playing computer games and the mental health of junior high school students inShahr-e Kord.Methods: The current cross-sectional descriptive-analytical study was cond...
متن کاملSelecting and Extracting Effective Features of SSVEP-based Brain-Computer Interface
User interfaces are always one of the most important applied and study fields of information technology. The development and expansion of cognitive science studies and functionalization of its tools such as BCI1, as well as popularization of methods such as SSVEP2 to stimulate brain waves, have led to using these techniques every day, especially in appropriate solutions for physically and menta...
متن کاملThe Effectiveness of Cognitive Rehabilitation based on Computer Games on Symptom Severity of Children with Attention Deficit / Hyperactivity Disorder
Attention deficit hyperactivity disorder is one of the most common neurodevelopmental disorders.The destructive effects of this disorder in most aspects of the life of children, especially in educational and studying fields, have required early and definitive treatment of this disorder.In recent years, various treatments have been proposed to control this disorder.The purpose of this study was ...
متن کامل